//¥H¤U¬°¤¤¤å¦r§ÎÂà¤J¥ú¸ñ°lÂܪºµ{¦¡³]p /* ùÝùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùß ùø ùø ùø TNJC.B = Chinese FontBitmapped to Raytracing ùø ùø Requires : color.bc, greys.map, tnjc.bo pole.bo ùø ùø ùø ùãùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùå */ #include color.bc studio { from -4.0 -8.0 5.5 at 1.5 2.0 1.2 up 0 0 1 angle 50 res 640 480 antialias adaptive threshold 4 aspect 1.33333 background { greys.map } ambient .3 .3 .3 } light { type point falloff 0 position -5 -3 12 color white } light { type point falloff 0 position 1 -6 12 color white } surf { texture { pattern spherical turbulence { terms 6 amp 6 } blend .8 radius 1 radius 3 surf { diff 0 .3 .6 shine 20 white } surf { diff 0 .1 .2 shine 20 white } } } ring { center 0 0 0 normal 0 0 1 radius 1000 } surf { texture { pattern spherical turbulence { terms 7 amp 6 } blend .8 radius .5 radius 2 surf { diff 0 .1 .2 shine 20 white } surf { diff .8 .8 .8 shine 20 white } } } transform { scale 0.1 } transform { rotate 0 0 25 } #include pole.bo transform_pop surface { texture { pattern spherical radius 1.5 radius .5 blend .2 surface { diff gold shine 20 } surface { diff firebrick shine 20 } turbulence { terms 6 amp 3 } } } transform { rotate 0 0 -10 } #include tnjc.bo transform_pop //========================================================