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/*

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ùø                                                                        ùø

ùø            TNJC.B = Chinese FontBitmapped to Raytracing                ùø

ùø         Requires : color.bc, greys.map, tnjc.bo pole.bo                ùø

ùø                                                                        ùø

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*/

#include color.bc

studio {

        from -4.0 -8.0 5.5

        at 1.5 2.0 1.2

        up 0 0 1

        angle 50

        res 640 480

        antialias adaptive

        threshold 4

        aspect 1.33333

        background {

                    greys.map

                   }

        ambient .3 .3 .3

        }



light {

        type point

        falloff 0

        position -5 -3 12

        color white

       }

light {

        type point

        falloff 0

        position 1 -6 12

        color white

       }



surf {

        texture {

                pattern spherical

                turbulence {

                        terms 6

                        amp 6

                }

                blend .8

                radius 1

                radius 3

                surf { diff 0 .3 .6 shine 20 white }

                surf { diff 0 .1 .2 shine 20 white }

                }

     }

ring { center 0 0 0 normal 0 0 1 radius 1000 }



surf {

        texture {

                pattern spherical

                turbulence {

                        terms 7

                        amp 6

                }

                blend .8

                radius .5

                radius 2

                surf { diff 0 .1 .2     shine 20 white }

                surf { diff .8 .8 .8  shine 20 white }

                }

     }



transform { scale 0.1 }

transform { rotate 0 0 25 }

#include pole.bo

transform_pop

surface  {

         texture  {

                pattern spherical

                radius 1.5

                radius .5

                blend  .2

                surface  { diff  gold shine  20 }

                surface  { diff  firebrick shine  20 }

                turbulence  {

                        terms  6

                        amp  3

                       }

                }

         }

transform { rotate 0 0 -10 }

#include tnjc.bo

transform_pop

//========================================================