//¥H¤U¬°TNBALL.B /* ùÝùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùß ùø ùø ùø TNBALL.B = Anti-aliasing test - on ùø ùø Requires : color.bc, greys.map, confetti.gif, beech.gif ùø ùø ùø ùãùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùå */ #include color.bc studio { from 0 -20 50 at 100 0 20 up 0 0 1 angle 50 resolution 320 200 antialias adaptive threshold 1 jitter aspect 1.3333 background { greys.map } ambient .2 .2 .2 } light { type point falloff 0 position 100 -500 1000 color .9 .9 .9 } // diagonal checkerboard floor transform { rotate 0 0 45 } surface { diff { image b:\confetti.gif scale 12 12 12 } } transform_pop ring { center 0 0 0 normal 0 0 1 radius 10000 } // painting on the wall surface { diff { image b:\beech.gif position 50 10 10 across 1 0 0 normal 0 -1 0 scale 12 } } polygon { points 4 vertex 0 10 0 vertex 0 10 60 vertex 10000 10 60 vertex 10000 10 0 } // chrome sphere surface { specular white shine 100 white } sphere { center 100 -20 20 radius 20 } //========================================================