//以下為TITLE PAGE的程式部分 /*========================================* * Home page Title ( 1994,10,10 ) * *========================================*/ #include color.bc studio { from 0 -100 15 at 0 0 0 up 0 0 1 angle 50 res 640 480 antialias adaptive threshold 2 aspect 1.333 background { greys.map } ambient .1 .1 .1 no_shadows } light { type point falloff 0 position -50 -200 150 color white } light { type spot position -5 -15 15 at 0 0 0 min_angle 15 max_angle 20 color 35 35 35 falloff 1 } //========== Background Plane ============= // wood surface surface { texture { turbulence { scale .1 .9 1 amp .3 terms 3 } pattern spherical scale 10 0.5 1 translate 5 0 0 blend .5 radius .9 radius .3 surf { texture { pattern noise scale 5 .03 .03 terms 2 surf { diff brown shine 100 white } surf { diff medium_tan shine 100 white } } } surf { texture { pattern noise scale 5 .03 .03 terms 2 surf { diff dim_brown shine 20 white } surf { diff dark_tan shine 20 white } } } } } polygon { points 4 vertex -200 20 -200 vertex -200 20 200 vertex 200 20 200 vertex 200 20 -200 } //=========== 4 Balls ==================== surface { diff red spec .1 .1 .1 shine 20 .5 .5 .5 } sphere { center 0 -8 -8 radius 7 } surface { diff blue spec .1 .1 .1 shine 20 .5 .5 .5} sphere { center 7.5 4.5 -7.5 radius 7.5 } surface { diff green spec .1 .1 .1 shine 20 .5 .5 .5} sphere { center -7.5 4.5 -7.5 radius 7.5 } surf { transparent .98 .98 .98 specular .1 .1 .1 ior 1.6 shine 100 white } sphere { center 0 0 2.5 radius 7.5 } //====== Transforms ( *.BO ) =================== // Bump Brass Metal surface { bump { turbulence { scale .5 .5 .5 amp .5 terms 2 } } amb 0.035 0.0325 0.025 diffuse 0.5 0.45 0.35 spec 0.4 0.4 0.4 shine 3 } transform { scale 1.2 } transform { rotate 0 0 0 } transform { translate -32 0 20 } #include tnobj.bo transform_pop transform_pop transform_pop // Red bump surface surface { bump { turbulence { scale .25 .25 .25 amp .5 terms 3 } } amb 0.035 0.0325 0.025 diffuse 0.85 0.45 0.5 spec 0.95 0.4 0.4 shine 3 } transform { scale 1.25 } transform { rotate 0 0 0} transform { translate -25 -10 -10 } #include them.bo transform_pop transform_pop transform_pop // Bump blue surface surface { bump { turbulence { scale .25 .25 .25 amp .5 terms 5 } } amb 0.035 0.0325 0.025 diffuse 0.5 0.45 0.85 spec 0.4 0.4 0.95 shine 3 } transform { scale .86 } transform { rotate 0 0 0} transform { translate -47 -5 -35.5 } #include dir.bo transform_pop transform_pop transform_pop //==============================================