//¤@Ólight-spot½d¨Ò
//==========================================================
#include color.bc
light {
type spot
falloff 0
position 5 2 5
at 5 2 0
color 0 0 .6
min_angle 0
max_angle 60
}
light {
type spot
falloff 0
position 0 -3 5
at 0 -3 0
color .6 0 0
min_angle 60
max_angle 60
}
light {
type spot
falloff 0
position -5 2 5
at -5 2 0
color 0 .6 0
min_angle 20
max_angle 60
}
// neutral base
surf { diff white
spec .3 .3 .3 }
ring { center 0 0 0 normal 0 0 1 radius 300 }
//==========================================================