//¤@­Ólight-spot½d¨Ò

//==========================================================

#include color.bc



light   {                                                

        type   spot                                      

        falloff   0                                      

        position   5  2  5                               

        at 5 2 0                                         

        color  0 0 .6                                    

        min_angle  0                                     

        max_angle 60                                     

}                                                        

                                                         

light   {                                                

        type   spot                                      

        falloff   0                                      

        position   0  -3  5                              

        at 0 -3 0                                        

        color .6  0  0                                   

        min_angle  60                                    

        max_angle  60                                    

}                                                        

                                                         

light   {                                                

        type   spot                                      

        falloff   0                                      

        position   -5 2  5                               

        at -5 2 0                                        

        color 0 .6 0                                     

        min_angle  20                                    

        max_angle  60                                    

}                                                        

                                                         

//      neutral base                                     

                                                         

                                                         

surf   { diff   white                                    

         spec .3 .3 .3 }                                 

ring   { center   0 0 0  normal   0 0 1  radius   300  } 

//==========================================================