//¤@Ólight-spot½d¨Ò //========================================================== #include color.bc light { type spot falloff 0 position 5 2 5 at 5 2 0 color 0 0 .6 min_angle 0 max_angle 60 } light { type spot falloff 0 position 0 -3 5 at 0 -3 0 color .6 0 0 min_angle 60 max_angle 60 } light { type spot falloff 0 position -5 2 5 at -5 2 0 color 0 .6 0 min_angle 20 max_angle 60 } // neutral base surf { diff white spec .3 .3 .3 } ring { center 0 0 0 normal 0 0 1 radius 300 } //==========================================================