//¤@Ólight-spherical½d¨Ò //========================================================== #include color.bc light { type spherical falloff 0 position 20 0 5 color .5 .5 .5 radius 3 samples 6 } light { type spherical falloff 1 position 0 0 5 color 50 0 0 radius 3 samples 6 } light { type spherical falloff 2 position -15 0 5 color 0 0 500 radius 3 samples 6 } // neutral base surf { diff white } ring { center 0 0 0 normal 0 0 1 radius 300 } //==========================================================