//¤@­Ólight-spherical½d¨Ò

//==========================================================

#include color.bc



light   {                                                

        type   spherical                                 

        falloff   0                                      

        position   20  0  5                              

        color .5  .5  .5                                 

        radius 3                                         

        samples 6                                        

                                                         

}                                                        

                                                         

light   {                                                

        type   spherical                                 

        falloff   1                                      

        position   0  0  5                               

        color 50  0  0                                   

        radius 3                                         

        samples 6                                        

                                                         

}                                                        

                                                         

                                                         

light   {                                                

        type   spherical                                 

        falloff   2                                      

        position   -15  0  5                             

        color 0  0  500                                  

        radius 3                                         

        samples 6                                        

                                                         

}                                                        

//      neutral base                                     

                                                         

                                                         

surf   { diff   white  }                                 

ring   { center   0 0 0  normal   0 0 1  radius   300  } 

//==========================================================