//¥H¤U¬°ª¾Ãø¦æ©öªº²Ä¤Ó§÷½èªºµ{¦¡³]p /* ùÝùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùß ùø ùø ùø KNOW4.B = Bitmapped to Raytracing ùø ùø Requires : color.bc, greys.map, know.bo ùø ùø ùø ùãùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùå */ #include color.bc studio { from 6 -7 4 at 1 0 -1.5 up 0 0 1 angle 70 res 640 480 antialias adaptive aspect 1.333 background {sky.map} depth 3 ambient .25 .25 .25 jitter } // light source light { type point falloff 1 position 10 -50 40 color 40 40 40 } // water surface { spec .7 .85 .95 shine 30 transparent .99 .85 .9 ior 1.2 ambient 0 .04 .05 bump { wave { center 0 0 -1 wavelength 2 amplitude .09 } wave { center 2.75 -.5 -1 wavelength 3 amplitude .1 } wave { center 1 -2.5 -1 wavelength .82 amplitude .15 } turbulence { scale 1 1 1 amplitude .25 terms 2 } } } ring { center 0 0 -1 normal 0 0 1 radius 1000 } // Four chinese words KNOW surf { bump { turb { scale .5 .5 .5 amp .8 terms 1.6 } } diff gold spec .7 .7 .7 shine 40 } transform { scale .15 } transform { rotate 0 0 27 } transform { translate -24 -18 -4 } #include d:\bob\work\know.bo transform_pop transform_pop transform_pop //========================================================