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/*

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ùø                                                                        ùø

ùø            KNOW4.B = Bitmapped to Raytracing                           ùø

ùø         Requires : color.bc, greys.map, know.bo                        ùø

ùø                                                                        ùø

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*/



#include color.bc



studio {

    from 6 -7 4

    at 1 0 -1.5

    up 0 0 1

    angle 70

    res 640 480

    antialias adaptive

    aspect 1.333

    background {sky.map}

    depth 3

    ambient .25 .25 .25

    jitter



}



//      light source



light {

    type point

    falloff 1

    position 10 -50 40

    color 40 40 40

}



//      water



surface {

    spec .7 .85 .95

    shine 30

    transparent .99 .85 .9

    ior 1.2

    ambient 0 .04 .05

    bump {

        wave {

            center 0 0 -1

            wavelength 2

            amplitude .09

             }

        wave {

            center 2.75 -.5 -1

            wavelength 3

            amplitude .1

             }

        wave {

            center 1 -2.5 -1

            wavelength .82

            amplitude .15

             }

        turbulence {

            scale 1 1 1

            amplitude .25

            terms 2

                   }



         }

}



ring {

    center 0 0 -1 normal 0 0 1 radius 1000

}



//     Four chinese words KNOW



surf {

           bump {

                   turb {

                           scale .5 .5 .5

                           amp .8

                           terms 1.6

                         }

                 }

             diff gold spec .7 .7 .7 shine 40

       }



transform { scale .15 }

transform { rotate 0 0 27 }

transform { translate -24 -18 -4 }



#include d:\bob\work\know.bo



transform_pop

transform_pop

transform_pop

//========================================================