//¥H¤U¬°ª¾Ãø¦æ©öªº²Ä¤@Ó§÷½è¹êÅ窺µ{¦¡³¡¤À(ÂÅ-¥Õªº¤j²z¥Û) /* ùÝùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùß ùø ùø ùø KNOW.B = Bitmapped to Raytracing ùø ùø Requires : color.bc, greys.map, know.bo ùø ùø ùø ùãùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùå */ #include color.bc studio { from -10 -80 15 at 2 0 5 up 0 0 1 angle 50 res 640 480 antialias adaptive threshold 4 aspect 1.333 ambient .1 .1 .1 } // light sources light { type point falloff 0 position -10 -200 100 color 1 1 1 } // ground plane surf { spec .5 .5 .5 fuzz 0.05 no_antialias // speed things up a bit - since it is a fuzzy surface } ring { center 0 0 0 normal 0 0 1 radius 10000 } // Four chinese words KNOW surf { texture { pattern spherical turbulence { terms 7 amp 6 } blend .8 radius 1 radius 4 surf { diff 0 .1 .2 shine 20 white } surf { diff .8 .8 .8 shine 20 white } } } transform { scale 1.2 } transform { translate -23 0 .1 } #include know.bo transform_pop transform_pop //========================================================