(24K)
//¤@Óclip½d¨Ò
//==========================================================
// base surface
surface {
diff dark_plum // dark plum
}
ring { center 0 0 0 normal 0 0 1 radius 1000 }
// outside surface
surf {
diff 0 .5 1
shine 20 white
}
cone { apex 0 0 2 apex_radius 0
base 0 0 0 base_radius 1
clip { apex .5 -2 1
base .5 2 1
radius .5
outside }
}
// inside surface
surf {
diff red
shine 20 white
}
cone { apex .5 -2 1
base .5 2 1
radius .5
clip { apex 0 0 2 apex_radius 0
base 0 0 0 base_radius 1
inside }
}
//==========================================================