//¤@Óclip½d¨Ò //========================================================== // base surface surface { diff dark_plum // dark plum } ring { center 0 0 0 normal 0 0 1 radius 1000 } // outside surface surf { diff 0 .5 1 shine 20 white } cone { apex 0 0 2 apex_radius 0 base 0 0 0 base_radius 1 clip { apex .5 -2 1 base .5 2 1 radius .5 outside } } // inside surface surf { diff red shine 20 white } cone { apex .5 -2 1 base .5 2 1 radius .5 clip { apex 0 0 2 apex_radius 0 base 0 0 0 base_radius 1 inside } } //==========================================================