(26K)




//¤@­Óclip½d¨Ò

//==========================================================

//      base surface



surface {

        diff dark_plum          // dark plum

}

ring { center 0 0 0 normal 0 0 1 radius 1000 }





surf {

        diff 0 .5 1

        shine 20 white

}

cone { apex -2.5 0 2 apex_radius 0

       base -2.5 0 0 base_radius 1

}





surf {

        diff 0 .5 1

        shine 20 white

}



sphere {

       center 2.5 0 1

       radius .8

}



transform { rotate 0 0  45

            rotate 25 0 0

            translate 0 0 1

            scal .6 .6 .5 }



polygon   { points   4

        vertex   1 1 0

        vertex   1 1 2

        vertex   1 -1 2

        vertex   1 -1 0

}

polygon   { points   4

        vertex   -1 1 0

        vertex   -1 1 2

        vertex   -1 -1 2

        vertex   -1 -1 0

}

polygon   { points   4

        vertex    1 1 0

        vertex    1 1 2

        vertex   -1 1 2

        vertex   -1 1 0

}

polygon   { points   4

        vertex    1 -1 0

        vertex    1 -1 2

        vertex   -1 -1 2

        vertex   -1 -1 0

}

polygon   { points   4

        vertex    1  1 2

        vertex    1 -1 2

        vertex   -1 -1 2

        vertex   -1  1 2

}

polygon   { points   4

        vertex    1  1 0

        vertex    1 -1 0

        vertex   -1 -1 0

        vertex   -1  1 0

}



transform_pop



//==========================================================