(26K)
//¤@Óclip½d¨Ò
//==========================================================
// base surface
surface {
diff dark_plum // dark plum
}
ring { center 0 0 0 normal 0 0 1 radius 1000 }
surf {
diff 0 .5 1
shine 20 white
}
cone { apex -2.5 0 2 apex_radius 0
base -2.5 0 0 base_radius 1
}
surf {
diff 0 .5 1
shine 20 white
}
sphere {
center 2.5 0 1
radius .8
}
transform { rotate 0 0 45
rotate 25 0 0
translate 0 0 1
scal .6 .6 .5 }
polygon { points 4
vertex 1 1 0
vertex 1 1 2
vertex 1 -1 2
vertex 1 -1 0
}
polygon { points 4
vertex -1 1 0
vertex -1 1 2
vertex -1 -1 2
vertex -1 -1 0
}
polygon { points 4
vertex 1 1 0
vertex 1 1 2
vertex -1 1 2
vertex -1 1 0
}
polygon { points 4
vertex 1 -1 0
vertex 1 -1 2
vertex -1 -1 2
vertex -1 -1 0
}
polygon { points 4
vertex 1 1 2
vertex 1 -1 2
vertex -1 -1 2
vertex -1 1 2
}
polygon { points 4
vertex 1 1 0
vertex 1 -1 0
vertex -1 -1 0
vertex -1 1 0
}
transform_pop
//==========================================================