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/*
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ùø                                                                        ùø
ùø            TNJC.B = Chinese FontBitmapped to Raytracing                ùø
ùø         Requires : color.bc, greys.map, tnjc.bo pole.bo                ùø
ùø                                                                        ùø
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*/
#include color.bc
studio {
        from -4.0 -8.0 5.5
        at 1.5 2.0 1.2
        up 0 0 1
        angle 50
        res 640 480
        antialias adaptive
        threshold 4
        aspect 1.33333
        background {
                    greys.map
                   }
        ambient .3 .3 .3
        }

light {
        type point
        falloff 0
        position -5 -3 12
        color white
       }
light {
        type point
        falloff 0
        position 1 -6 12
        color white
       }

surf {
        texture {
                pattern spherical
                turbulence {
                        terms 6
                        amp 6
                }
                blend .8
                radius 1
                radius 3
                surf { diff 0 .3 .6 shine 20 white }
                surf { diff 0 .1 .2 shine 20 white }
                }
     }
ring { center 0 0 0 normal 0 0 1 radius 1000 }

surf {
        texture {
                pattern spherical
                turbulence {
                        terms 7
                        amp 6
                }
                blend .8
                radius .5
                radius 2
                surf { diff 0 .1 .2     shine 20 white }
                surf { diff .8 .8 .8  shine 20 white }
                }
     }

transform { scale 0.1 }
transform { rotate 0 0 25 }
#include pole.bo
transform_pop
surface  {
         texture  {
                pattern spherical
                radius 1.5
                radius .5
                blend  .2
                surface  { diff  gold shine  20 }
                surface  { diff  firebrick shine  20 }
                turbulence  {
                        terms  6
                        amp  3
                       }
                }
         }
transform { rotate 0 0 -10 }
#include tnjc.bo
transform_pop
//========================================================