//¤@­Ólight-spot½d¨Ò
//==========================================================
#include color.bc

light   {                                                
        type   spot                                      
        falloff   0                                      
        position   5  2  5                               
        at 5 2 0                                         
        color  0 0 .6                                    
        min_angle  0                                     
        max_angle 60                                     
}                                                        
                                                         
light   {                                                
        type   spot                                      
        falloff   0                                      
        position   0  -3  5                              
        at 0 -3 0                                        
        color .6  0  0                                   
        min_angle  60                                    
        max_angle  60                                    
}                                                        
                                                         
light   {                                                
        type   spot                                      
        falloff   0                                      
        position   -5 2  5                               
        at -5 2 0                                        
        color 0 .6 0                                     
        min_angle  20                                    
        max_angle  60                                    
}                                                        
                                                         
//      neutral base                                     
                                                         
                                                         
surf   { diff   white                                    
         spec .3 .3 .3 }                                 
ring   { center   0 0 0  normal   0 0 1  radius   300  } 
//==========================================================