//¤@Ólight-spherical½d¨Ò
//==========================================================
#include color.bc
light {
type spherical
falloff 0
position 20 0 5
color .5 .5 .5
radius 3
samples 6
}
light {
type spherical
falloff 1
position 0 0 5
color 50 0 0
radius 3
samples 6
}
light {
type spherical
falloff 2
position -15 0 5
color 0 0 500
radius 3
samples 6
}
// neutral base
surf { diff white }
ring { center 0 0 0 normal 0 0 1 radius 300 }
//==========================================================