//¤@­Ólight-spherical½d¨Ò
//==========================================================
#include color.bc

light   {                                                
        type   spherical                                 
        falloff   0                                      
        position   20  0  5                              
        color .5  .5  .5                                 
        radius 3                                         
        samples 6                                        
                                                         
}                                                        
                                                         
light   {                                                
        type   spherical                                 
        falloff   1                                      
        position   0  0  5                               
        color 50  0  0                                   
        radius 3                                         
        samples 6                                        
                                                         
}                                                        
                                                         
                                                         
light   {                                                
        type   spherical                                 
        falloff   2                                      
        position   -15  0  5                             
        color 0  0  500                                  
        radius 3                                         
        samples 6                                        
                                                         
}                                                        
//      neutral base                                     
                                                         
                                                         
surf   { diff   white  }                                 
ring   { center   0 0 0  normal   0 0 1  radius   300  } 
//==========================================================