(26K)



//¤@­Óclip½d¨Ò
//==========================================================
//      base surface

surface {
        diff dark_plum          // dark plum
}
ring { center 0 0 0 normal 0 0 1 radius 1000 }


surf {
        diff 0 .5 1
        shine 20 white
}
cone { apex -2.5 0 2 apex_radius 0
       base -2.5 0 0 base_radius 1
}


surf {
        diff 0 .5 1
        shine 20 white
}

sphere {
       center 2.5 0 1
       radius .8
}

transform { rotate 0 0  45
            rotate 25 0 0
            translate 0 0 1
            scal .6 .6 .5 }

polygon   { points   4
        vertex   1 1 0
        vertex   1 1 2
        vertex   1 -1 2
        vertex   1 -1 0
}
polygon   { points   4
        vertex   -1 1 0
        vertex   -1 1 2
        vertex   -1 -1 2
        vertex   -1 -1 0
}
polygon   { points   4
        vertex    1 1 0
        vertex    1 1 2
        vertex   -1 1 2
        vertex   -1 1 0
}
polygon   { points   4
        vertex    1 -1 0
        vertex    1 -1 2
        vertex   -1 -1 2
        vertex   -1 -1 0
}
polygon   { points   4
        vertex    1  1 2
        vertex    1 -1 2
        vertex   -1 -1 2
        vertex   -1  1 2
}
polygon   { points   4
        vertex    1  1 0
        vertex    1 -1 0
        vertex   -1 -1 0
        vertex   -1  1 0
}

transform_pop

//==========================================================